The most primitive polygon is basically a single triangle. Polygon – this is a basic component of any 3D model.This element has two sets of vertex coordinates and one set of coordinates of itself, that is the sum of vertex coordinates. Edge – the line that is defined by two vertexes or a connection between two vertexes.It possesses a set of attributes, such as three-dimensional (x,y,z) and two-dimensional (U, V) coordinates Vertex – this is the highest point of a dimensional shape.Modelingįirst of all, let’s define the basic elements that form a 3D model: In this case, a designer is considering the interactivity and stability of the model, the visual aspect is moved to a second place.įor a better understanding, let’s review the process of creating a 3D model. On the other hand, when designing a 3D model for a VR app or a game, the designer is restricted by the game engine, limits of the console or a mobile platform. After all, in cinema all you care about is how realistic your model is, that’s why there are difficult and detailed models used. Creating a model for videos or movies is drastically different from creating a model for a VR app or a mobile game. A lot depends on this factor, for instance, what rules and limits you should look out for designing the model. When you are creating a 3D model you need to know where it will be used. How to create a 3D model – before you start
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